// GTY


#include "ceshi/AuraEntourage.h"

void UAuraEntourage::ActivateAbility(
	const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo,
	const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData
)
{
	Super::ActivateAbility(Handle, ActorInfo, ActivationInfo, TriggerEventData);
}

void UAuraEntourage::AuraSummon()
{
}

TSubclassOf<APawn> UAuraEntourage::GetRandomMinionClass()
{
	const int32 Selection = FMath::RandRange(0, MinionClasses.Num() - 1);
	return MinionClasses[Selection];

}
